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Gaming. Character. Animation.

Whether you need an alien for a game, a creature for an animation, or a gangster for a radio drama; my experience, versatility, and ability to take direction could be the perfect fit for your project.

I have an acting background and a voice that can do a lot, which means I am able to work with you to get just the right pitch, tone, and overall feeling for your character. 

I approach each brief with professionalism and enthusiasm, and always aim to make the creative process as smooth and enjoyable for my clients as possible.

Gaming voiceover

I’ve done a number of independent and AAA video games, voicing main roles and named characters, as well as NPCs. If you’re an indie developer or a AAA video game producer in need of a versatile voice actor, I would love to bring my years of experience with creating characters to your table.

I’ve had the joy of working on a wide variety of games already which are available on Xbox, PS5, Steam etc; with many more currently in production for future release.

Character voices

With my acting background, it’s no surprise that I’m well versed in creating characters. There is nothing I enjoy more than being in a room (be it real or virtual) with other creatives and finding that spark of magic that brings a script to life.

My clients have described my voice as “extraordinary” and “incredibly versatile”, with brilliant “vocal dexterity”. If you’d like to discuss how I can bring this to your project, please get in touch.

Animation Voiceover

I worked extensively in theatre as an actor and puppeteer before shifting my focus to voiceover work. This background means I have many skills that are ideal for working in animation – the most obvious being character creation.

I have a number of animation projects that are due to be released soon that were recorded in my studio as well as in Central London.

I understand how to use my voice to breathe life into a character, how to interpret the brief, and how to elevate the script. It is always exciting to begin the development process on a new project, so if you are in need of a voice for your animation then I would love to hear about it.

Past Work

Here are examples of past projects I’ve worked on. Click the links for samples of my work that are more suited to corporate, commercial, explainer e-learning or narration work or go to my services page.

Mutropolis

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Play Video about screenshot mutropolis

Video game. Voiceover style; nerdy, earnest, polite, brave, heroic, astute, intelligent

Playing protagonist Henry Dijon in Mutropolis was the first lead role that I got to voice. Recorded during the height of the pandemic from my home studio, I had the pleasure of working with the director, comedian Alasdair Beckett-King, for many, many hours.

The game is available on Steam and Nintendo Switch, and went on to win the Indie Prize Casual Connect (London 2019) and the Indie[MAD] Award (Madrid 2019).

Working on Mutropolis was really special because, for the first time, I wasn’t just spending an hour doing a couple of different minor characters. I was a big gamer when I was younger and so it felt very much like that child side of me was yelling “It’s happening! This is awesome!”

Wimbledon 2022 Centre Court Campaign

screenshot wimbledon
Play Video about screenshot wimbledon

Characters for Wimbledon Centre Court Centenary commercial.
Voiceover style; uplifting, dramatic, emotional.

Lords of the Fallen

screenshot lords of the fallen
Play Video about screenshot lords of the fallen

I voice the role of Stomund in the newly released and critically acclaimed Lords of the Fallen, available on all major platforms.
Voiceover style; Dramatic, powerful, fantasy, heroic.

Frequently Asked Questions

Rates

I follow the latest Equity gaming rates. Minimum fees are set according to the budget of the production, with a minimum of:

  • £300 per hour paid to voice artists when recording for a ‘Standard’ game (budget of over £5m)
  • £200 per hour for an ‘Indie’ game (£0.5m to £5m)
  • £175 per hour for a ‘Micro’ game (under £0.5m)

In addition, the first hour on any game will be paid at twice the hourly rate. For a standard game this would be £600, for an indie it would be £400, and for a micro £350. More information on Equity rates can be found here. 

For animation or other character work, please get in touch for a quote.

Yes, I am based just outside London with easy access to transport links and am always happy to come to you.

I have a custom-built, professional studio and can connect worldwide via a software of your preference (e.g. Source Connect, ISDN, Cleanfeed, etc). I regularly record games and animations remotely so if your project requires this, it won’t be a problem.

I have experience as a script director and supervisor on a number of projects, so if you need assistance in that way, I can help.

Any other questions?

If you have any questions about how you can work with me, or if you would like a sample recording for your next project, do get in touch.

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